Forgemaster
add-on
124 photorealistic, game-ready medieval weapons: swords, daggers, axes, maces, hammers, flails, polearms, shields with heraldry, bows and crossbows. Real photo-scan materials, full live control.
Forgemaster forges photorealistic medieval weapons inside Blender, ready for renders and game engines. Pick one of 124 weapons modeled on real museum pieces, from a Viking sword, a knightly longsword and a pirate cutlass to an Arab saif, a Persian shamshir, a Japanese katana, a Dane axe, a flanged mace, a halberd, a painted heater shield, an English longbow or a crank-wound crossbow. Then change anything: every part is a slider, a picture choice or a switch, and the weapon rebuilds live as you drag.
Eleven weapon families cover the medieval armory: swords, daggers, axes, maces, war hammers, flails, spears, polearms, shields, bows and crossbows. Blades have real cross sections, fullers, ricassos, curves, nicks and wavy flamberge edges; hilts have 14 pommel styles, guards from simple crosses to swept rapier hilts, and grips in leather, cord, wire, wood, bone, horn or Japanese tsuka wrap. Shields carry real heraldry: 23 field divisions and charges such as the lion rampant, the eagle, the fleur-de-lis and the cross, painted, worn or raised in relief.
Every surface is a real photo scan: steel ground along the blade, forged iron, rust, bronze, gold, oak, ash, walnut, horn, bone, leathers, linen and painted boards. No procedural textures and no shader tricks: each material is a plain image texture into a Principled BSDF, so it exports to Unity, Unreal and Godot exactly as you see it.
Features
- 124 weapons in 11 families, each fully editable
- Swords and daggers of Europe, the Middle East, Asia and the Viking age
- Axes, maces, war hammers, flails, spears, halberds, glaives and pole-axes
- Heater, kite, round, pavise, buckler and Moorish shields with heraldry
- Longbows, recurve and horse bows, yumi and crossbows with string and bolts
- 10 metals with mirror, satin and worn finishes, real wood, leather and cloth
- Real-world sizes and an estimated weight for every weapon
- Closed, game-ready meshes with clean UVs; export to GLB, glTF or FBX in one click
- Random Weapon, Wild and Random Materials buttons for endless variations
- Picture-driven sidebar with rendered thumbnails for every choice
Requires Blender 4.2 or newer. Tested on Blender 4.2, 4.5 and 5.2 LTS.
How to use
Installation
In Blender open Edit, Preferences, Get Extensions, then use Install from Disk and pick the medieval_weapon_generator zip.
Usage
- Open the Forge tab in the 3D viewport sidebar (N). With no weapon selected, pick a weapon family, then one of its weapons, to add it at the 3D cursor. You can also use Shift+A, Mesh, Medieval Weapon.
- The card at the top shows the weapon, its length and estimated weight. Random Weapon makes a new weapon of the same family, Wild mixes freely, Random Materials changes only the materials and Reset returns to the picked weapon.
- The icon tabs hold every setting of the family (for a sword: Blade, Hilt and Scabbard; for a shield: Shape, Construction and Heraldry), then Materials and Parts & Export.
- Click a picture to open its gallery, or use the arrows beside it to step through the choices.
- Parts & Export sets the origin, scale and part visibility, applies the weapon as plain meshes and exports it to GLB, glTF or FBX.
All materials are image textures into a Principled BSDF, so they survive export to any game engine.
FAQ
Which Blender versions are supported?
Blender 4.2 and newer. It is tested on Blender 4.2, 4.5 and 5.2 LTS.
Can I use the weapons in Unity, Unreal or Godot?
Yes. Meshes are closed and UV-mapped, and every material is a plain image texture into a Principled BSDF, so GLB and FBX exports look the same in a game engine. Export Weapon in the Parts & Export tab writes the file in one click.
Are the textures procedural?
No. Every material comes from CC0 photo scans by Poly Haven, shipped inside the add-on: steel, iron, rust, bronze, gold, woods, leathers, cloth and painted boards.
Can I paint my own coat of arms on a shield?
Yes. The Heraldry tab has 23 field divisions, charges such as the lion, eagle, fleur-de-lis, cross and rose, tinctures for every part, wear and an optional raised relief.