Blendkit for Godot π
Ever dreamed of using Blendkit (formerly BlenderKit) in Godot Engine? Now you can!
Browse the Blendkit gallery, click Send to Godot on any asset, and let it land directly in your Godot project β organized and ready to use.
Our free and open-source plugin is in its alpha stage (view GitHub repo). Please experiment and share your thoughts.
Requirements π
- Godot Engine 4
- OS: Linux, Windows
- macOS is untested, it probably needs signing (planned)
- Architectures:
x86_64,arm64 - Web browser and Apps on Device permission to connect to Blendkit Client
How to install π
- Get the Blendkit plugin:
In Godot 4.7 and newer: use the new built-in Asset Store tab in Godot:
search for Blendkit, click the plugin and press Download.
Or go to Godot Asset Store or GitHub Releases
and downloadblendkit-godot-vX.Y.Z.ziparchive.
Unzip the archive into your Godot project folder. - Open Project Settings in the Godot Editor menu bar,
go to Project β Project Settings, and click the Plugins tab. - Find Blendkit in the plugin list and check the Enabled checkbox.
- A new Blendkit tab will appear in the right dock panel next to Inspector.
Blendkit messages will appear in Output.
How to use π
- Locate the Blendkit tab in the right dock panel alongside Inspector. You might need to use top-right arrows (βοΈβΆοΈ) to find it amongst other panels.
- If there is a green checkmark and a Connected text, all is good on the Plugin and Client side. If not, see Troubleshooting.
- Open blendkit.com in your web browser using the Browse Assets button or otherwise and browse the asset gallery.
- On any asset page, click the Get this model link. Then, on Get the model page, click the Send to Godot button which should appear shortly.
In some browsers, you need to grant Apps on Device permission in order for the Send to Godot button to show - reload the page until the grant permission prompt shows. - The Blendkit Client should download the asset into
bk_assets/(or whatever you set up) in your Godot project root, organized by type (models, materials, etc.). You can click the Download in Blendkit tab to copy its filepath into clipboard.
Canβt find the button? π
The Send to Godot button is fickle and elusive as the browser or OS may decide to block the connection to the local Blendkit Client for security and other reasons.
If the button doesn't appear, try:
- Ensuring Apps on Device permission is granted (in Chromium-based browsers)
- Reload the page few times if it doesn't show the first time.
- Updating your OS/browser (esp. Windows 11 with random breakages)
- Another browser (Firefox worked on any OS so far)
- Troubleshooting
Troubleshooting π
Check existing issues: Browse GitHub Issues to see if your problem has already been reported or resolved.
Open a new issue: If nothing matches, open a new issue and describe what happened, your OS, Godot version, and any error output.
Contact us: If needed, email us for help.
New to Blendkit? Read all about it.
Enjoy:-)