Introduction
Often, you get a disassembled model, but you need to merge them into a single whole before proceeding with further operations.
For example, the Metahuman Conform model has a separate head and body. If you're creating a custom Metahuman Character and want to perform a full-body wrap operation, you first need to merge the head and body into a single model, then perform the wrap deformation, then disassemble the deformed model back into the head and body, and finally import it into Unreal Engine to create the Metahuman Character.
This is the motivation behind developing this add-on. More precisely, we developed an add-on for performing wrap operations in Blender: Wrap for Blender, and simultaneously developed this add-on for use in conjunction with it.
Wrap for Blender
https://www.blendkit.com/asset-gallery-detail/3b628c1f-b0f3-4563-b7e1-e6da8c054d12/
Contact US
Discord channel: https://discord.gg/gmmQfRPfY6
Youtube channel: https://www.youtube.com/@TECA-3D/
Our website: https://welder.teca3d.com/
Merge Operation
This video explains how to install this add-on and how to merge the head and body.
Split Operation
This video will show you how to separate a full-body model into separate head and body models.
Create Metahuman Eve
This playlist showcases the entire process of creating the Metahuman for the game character Eve.