model
Interactive Grass - Animated
Get this modelDocumentation for every setting is included inside the Geometry Node Setup.
Interactive Grass Scatter turns any ground mesh into a responsive grass field using a selectable collection of grass variants.
It supports natural scatter variation, optional image and weight-painted masking, broad patch variation, animated wind sway, and collider-driven bending. Grass can flatten as objects move through it, with optional lingering trails and gradual recovery.
Viewport LOD, box proxies, and optional camera culling keep the setup responsive while preserving full grass detail for final renders. The interaction uses a Geometry Nodes simulation, so play forward from the timeline start frame when evaluating collider motion.