model
Animated Waves / Ocean Modifier With Spray Particles And Proximity (Incl. Geometry Nodes Modifier)
Get this modelWaves / Oceans modifier, which let's you loop-animate the surface of an object with noise and waves pattern and make use of proximity objects to achieve some kind of gravity based waves.
Including ...
- Water-Shader/Material "WO Waves / Oceans Material"
- Geometry Nodes Modifier "WO Waves / Ocean Modifier"
Description / Instruction ...
Simply apply the "WO Waves / Oceans Modifier" geometry nodes modifier to your object, e.g.. a plane for water, ocean, etc. Adjust the properties for your needs:
- Generate ocean / water
- Level subdivisions, for more or less detail.
- World Offset Modification, for roating and moving the waves, if needed
- Vertex group / Weight map for noise and waves as needed
- Factor for effect normal axis.
- Set strength, scale, time, detail for surface noise-detail.
- Set strength, scale, distortion, time and detail for surface waves.
- Use (mesh) proximity aligned gravity waves
- Simply use the animation-option to loop noise and waves over a span of frames.
- Add spray particles.
- Make use of a bunch of generated output attributes in your materials or further geometry nodes modifiers, incl. Shader- and Geometry Nodes-node groups.