model
Interactive Water - Animated
Get this modelDocumentation for every setting is included inside the Geometry Node Setup. Open the Interactive Water node tree and you will find the complete guide inside one documentation frame.
A highly customizable procedural interactive water system built with Geometry Nodes, Simulation Zones, and an included animated water material. Add moving meshes to the Water Effectors collection and they will push the surface, generate directional impacts, leave persistent travelling waves, and create continuous ripples while stationary. The water stores height, velocity, contact state, and horizontal flow over time, allowing waves to continue moving naturally after the source has passed.
Adjust surface resolution, interaction radius, push strength, velocity response, directional lead, stationary ripple strength, propagation, frequency, wave speed, restoration, damping, persistence, visibility, maximum height, ambient movement, noise scale, bump strength, surface color, volume color, and volume density directly from the modifier. Optional simulated underwater bubbles can be emitted by fast surface-crossing objects, rise toward the surface, follow persistent water currents, drift with turbulence, and disappear automatically based on lifetime or surface contact. Bubble density, threshold, lifetime, rise speed, size, flow influence, turbulence, and spawn depth are fully adjustable.
Designed for Cycles.