model
Muzzle Flash - Animated
Get this modelDocumentation for every setting is included inside the Geometry Node Setup.
A procedural muzzle-flash system built with Geometry Nodes and driven directly by the timeline. The flash is generated at the object's origin, so place and rotate the object at the weapon's muzzle, then use the Direction property in the modifier for precise aiming
Perfect for pistols, rifles, automatic weapons, cannons, and stylized weapon effects. Adjust firing start, shot interval, burst count, direction, cone spread, flash length, side bloom, particle count, point size, density, noise, temperature, flame, volume resolution, smoothing, debris, and spike shaping from the modifier panel. Every shot receives repeatable seeded variation, grows and fades over its lifetime, and can throw short-lived debris with adjustable count, speed, size, and life. The setup creates density, temperature, and flame grids and assigns the included Explosion_Volume material. Because the animation is frame-driven rather than cached, changes update directly as you scrub or play the timeline.