Character Creator – Rigged Character Generator for Blender
add-on
Create rigged game characters in any style: body, face, hair, clothes, gear and weapons, a Mixamo skeleton with an IK/FK control rig and face rig, and 146 combat, reaction and face animations.
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Build a complete game character in seconds, rigged, dressed and animated, without leaving Blender. Pick an art style and a preset, then change anything: body, face, skin, hair, beard, clothes, accessories and weapons. The character rebuilds live while you drag a slider, and every choice stays editable.
The deform skeleton uses the Mixamo bone names and hierarchy, so the character works in Unity, Unreal, Godot and every Mixamo-ready tool. On top of it sits a full control rig for animators: IK/FK switching with snapping, pole targets, stretch, space switching, a head and eye aim, and a face rig with 52 ARKit shape keys.
Art styles
- Realistic, Stylized, Cartoon, Anime, Chibi, Low Poly and Blocky (voxel) on the same rig
- 16 one-click presets and a Surprise Me button for random characters
Body and face
- Gender, age, weight, muscle, height and dozens of body and face sliders
- Skin tones, freckles, moles, wrinkles, makeup, eye colors and pupil size
- 25 hair styles, 11 beards and 6 brow styles with colors, ombre, highlights and gray
Clothes and gear
- 60 garments in 11 slots and 14 outfits, fitted to every body shape and rigged with it
- Fabric colors, patterns and real fabric textures
- 30 hats and helmets, glasses, masks, jewelry, backpacks and belts
- 13 weapon kinds with 78 designs, held in the hands and switched by the animation
Animation
- 105 body animations: walk, run, jump, sword and shield, unarmed, two-handed, dagger, spear, bow, rifle, pistol and magic combat, dodges, 12 hit reactions, falls and deaths in every direction, emotes and interactions
- 24 face poses, 15 visemes and face animations
- Clips are layered as NLA strips, adapt to each body and bake to the deform bones for export
Requires Blender 4.2 or newer. Tested on Blender 4.2, 4.5 and 5.2 LTS.
How to use
Installation
In Blender open Edit, Preferences, Get Extensions, then use Install from Disk and pick the zip.
Create a character
- Open the sidebar (N) in the 3D Viewport and click the Character tab.
- Pick a preset picture, or click Surprise Me.
- Use the tabs (Body, Face, Skin, Hair, Outfit, Animate, Rig) to change anything. The character rebuilds live.
Animate
- Select the character and open the Animate tab.
- Click a clip to add it as a layer, or a face pose to set the face.
- Use the Rig tab to switch IK/FK, snap, and pose with the controls.
Export to a game engine
Click Bake in the Rig tab: the animation is baked to the Mixamo deform bones. Export the armature and meshes as FBX or glTF.
FAQ
Which Blender versions are supported?
Blender 4.2 and newer. It is tested on Blender 4.2, 4.5 and 5.2 LTS.
Does the character work in Unity, Unreal or with Mixamo animations?
Yes. The deform bones use the Mixamo names and hierarchy, so the character retargets like any Mixamo character. The control rig only drives these bones, and Bake writes the animation onto them for export.
Can I edit the character after adding animations?
Yes. Everything is non-destructive: change the body, style, clothes or hair at any time and the rig, clothes and animation layers follow.