Fire Gen - Dynamic Fire in One Click
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Create dynamic fire with smoke, sparks, flying ash and progressive charring. Control how flames grow across your surfaces, respond to emitter motion and flow with the wind, all in one editable Geometry Nodes workflow.
Dynamic fire in one click. Bring your scenes to life with fire, drifting smoke, sparks, flying ash and progressive charring. Start with a preset, make it your own and keep the entire effect editable in Geometry Nodes.
Blender 5.2+ • EEVEE + Cycles • 10 presets
More than just a flameControl the look, movement and spread of your fire from one native modifier. Build a subtle torch, a burning character or a larger fire effect without starting from an empty node tree.
- Fire: choose Flat, Ribbon or VDB. Shape atlas-based flames with size, color and animation controls, or use the included Small, Medium and Large VDB sequences.
- Atmosphere: layer smoke, round or trail sparks, textured flying ash and heat haze.
- Growth: control the starting point and growth speed. Use painted weight masks or an object mask with Invert to direct the burning area.
- Motion: wind, gusts and motion controls with compatible effect modes. Apply Fire Gen to animated meshes for moving emitters.
Choose Wood, Iron, Fabric or Organic burnt surfaces. Your original material stays visible outside the affected area, and charring follows masks and growth. Organic charring develops through three adjustable layers, leaving irregular patches of earlier stages.
Fine-tune the transition: delay, texture rotation, edge variation and charring memory.
10 presets, your own directionMaster Clean, Torch Flame, Campfire, Bonfire, Fireball, Flame Trail, Burning Character, VDB Fire Small / Medium / Large. Adjust the modifier and save your settings as personal presets.
From object to effect- Select your emitter: a mesh or curve in Object Mode.
- Add Fire Gen: Object > Fire Gen > Add Fire Gen to Selected, or apply a preset from the Asset Browser.
- Make it yours: adjust the Geometry Nodes modifier and preview in Rendered shading.
- Installable Blender extension ZIP
- Geometry Nodes preset library in the Asset Browser
- Packed effect textures and VDB fire sequences
- Editable example scenes
- English quick-start guide
Does Fire Gen work with EEVEE and Cycles? Yes. EEVEE supports interactive previews, and Cycles is supported for rendering. Blender 5.2 or newer is required. Performance depends on your hardware, scene complexity and settings.
Can I use my own objects and animated characters? Yes. The object with the modifier becomes the emitter. For animated characters, place Fire Gen after the Armature or other deformation modifiers and keep the mesh topology consistent.
Does it require a fire simulation or baking? Atlas-based fire does not require a fluid simulation. Play simulation-driven effects, such as particle motion and charring memory, from the scene start and bake them for reliable rendering at any frame.
Start with a preset. Finish with your own fire.