Convert UDIM Assets to Single Atlas
UDIM to Atlas Conversion for Blender
UDIM Atlas Builder is a production-ready Blender extension that converts multi-tile UDIM assets into optimized single-atlas textures without permanently modifying your original scene.
The addon automatically discovers UDIM material groups, creates working duplicates, bakes multiple texture channels into a single atlas, rebuilds optimized materials, finalizes UVs into the 0–1 space, and exports production-ready FBX files.
Unlike manual atlas workflows, UDIM Atlas Builder automates the complete pipeline while preserving original meshes and supporting mixed scenes containing both UDIM and standard UV assets.
Key Features
• Automatic UDIM material discovery
• Non-destructive workflow using working duplicates
• Single-click atlas generation
• Multi-channel texture baking:
Base Color
Roughness
Metallic
Normal
Emission
Displacement
• Atlas resolutions from 512×512 up to 16384×16384 (16K)
• Automatic material reconstruction
• UV finalization into a single 0–1 atlas layout
• Preserve original UDIM assets
• Hybrid FBX export supporting both processed and unprocessed objects
• Compatible with Blender 4.5 LTS and Blender 5.1+
Ideal For
Game Asset Artists
Environment Artists
Technical Artists
AR / VR Content
Unreal Engine
Unity
Sketchfab
BlenderKit
CGTrader
FAB Marketplace
Workflow
Import your UDIM asset.
Discover material groups.
Select atlas resolution.
Build atlas textures.
Export optimized FBX.
The original asset remains untouched while the addon creates an optimized export-ready version.