Unity Bridge
add-on
Send assets to Unity, sync geometry and materials, browse project folders and arrange scene proxies in Blender. Includes a companion import script. Windows only; Unity required separately.
Send assets. Build your scene. Keep it in sync.
Send assets into your Unity project, synchronize updates and return exported files to Blender. Reuse a running editor or launch your chosen installation.
Windows only. Unity is required and licensed separately. No Unity software or license is included. Tachyon Studio is independent of Unity Technologies.
Tools included
- Send and return: FBX, OBJ, USD, glTF or DAE export; return Unity-exported FBX into a dedicated collection, with update or replace options.
- Live Sync: geometry and material changes synchronize separately after a short delay.
- Project browser: browse, search and create folders in the real Assets tree, even while Unity is closed. Mark destinations, move assets with their .meta files and refresh Unity.
- Level Editor: arrange Unity scene proxies in Blender and push transforms back, optionally using Live Layout. Place, scatter, paint and snap assets; swap prefabs and synchronize selection or cameras.
- Unity-ready textures: metallic/smoothness and HDRP mask-map packing, plus normal-map orientation conversion.
- Prefab setup: component presets, SOCKET_ empties as child transforms and an optional C# import script for scale, materials, colliders and manifest settings.
- Batch and history: separate or combined exports, shared or per-asset folders, versioned sends and retained displaced files.
Version 3.0
Adds the Level Editor, project-folder browser, separate geometry/material sync and expanded texture and prefab tools. Full and Minimal panel layouts help keep the sidebar focused.
Requirements and setup
This listing includes the Blender 4.2–5.2 extension. The separate classic Blender 3.3–4.1 installer is not included. Windows only; macOS and Linux are unsupported. Choose a Unity Hub installation or executable and your project. The optional C# import script is included. Find the bridge in the Universal Bridge sidebar tab (N). Transfers use local files. Works independently; Universal Bridge Manager is included.
Documentation and support
Installation and workflow documentation · Tachyon Studio Discord support
Created by Tachyon Studio.