Export Checker
add-on
Catch scene problems before export. Scan geometry, transforms, materials, UVs and more, then review guided fixes using Generic, Unreal, Unity or custom profiles.
Scan your assets, focus on the findings that matter and choose how to fix them. Export Checker is a diagnostic and repair workflow, not an exporter.
Key features- Eight check families: geometry, transforms, materials, modifiers, naming, collections, UVs and budgets.
- Generic, Unreal, Unity and custom studio profiles with configurable severity.
- Scene, selection, collection and visible-object scan scopes.
- Safe, Confirm and Manual fixes; Fix All is one Undo step.
- Ignore findings with a reason, and exclude collections and descendants.
- Search, filter and frame findings; export text or JSON reports.
- Cancellable incremental scans clearly identify incomplete results rather than treating errors as passes.
Does scanning change my scene? No. Review findings before choosing a fix. Some repairs require confirmation or manual work.
Can I share studio rules? Yes. Profiles are portable and support project snapshots.
Which Blender versions? The source release targets Blender 3.3–5.2; extension installation is for 4.2+. Windows x64 verification includes 4.3.2 and 4.5.2. macOS/Linux remain unverified. Works offline with no account required.
Do I need Core Utilities or Fast Export? No. They are optional separate tools. Export Checker is also included in Ultimate Utilities; avoid installing duplicate copies.
Documentation and supportFull documentation · Tachyon Studio Discord
Created by Tachyon Studio. GPL-3.0-or-later.