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Dry Grass
Get this modelA dense clump of sun-bleached, arid wild grass featuring slender, parched blades tapering into curled tips with natural straw-yellow and faded olive gradients. Designed with optimized game-ready LOD topology, two-sided alpha-card foliage meshes with transmission/subsurface scattering support, and realistic PBR texture maps capturing dry fibrous sheen, making it ideal for arid savannahs, sun-baked meadows, dusty roadsides, desert edge steppes, and wasteland terrain ground cover in real-time engines.