model
Realistic Grass For Scattering
Get this modelRealistic grass asset with SS, transparency, and normal map created with stereo photometry process and some node magic.
I have included a single clump of grass for scattering and an example plane with scatter modifier.
Model has 4k, detailed albedo, normal, roughness and transparency maps.
I used "real" geometry without albedo mask. It could be a little more demanding than albedo mask grass, but it allows more variety in leafs position , and you can lower transparency ray number during rendering.
Version changelist:
1.1
- minor changes to material (roughnes, IOR) to make to more realistic and more random scatter settings.