material
Warm Taupe Fractured Fieldstone
Get this materialWarm gray and taupe fieldstone with broad irregular faces, fine fractures and narrow recessed joints.
Rustic stone walls, floors, courtyard surfaces and architectural cladding.
Includes packed base color, height, normal, roughness textures. Texture resolution: 4096 x 4096 pixels.
The material uses a UV-mapped Principled BSDF shader. Base color is sRGB; the data maps use Non-Color. The packed tangent normal is in OpenGL format.
One UV tile is set to 4 x 4 metres; adjust the texture scale to suit your scene.
The preview is an existing render of this surface. Display geometry, scene lighting and props are not included. Textures are packed into the Blender file so the material can be reused without relinking external images.
The height map drives true displacement, with the scale set to 0.03 metres and midlevel 0.5. Use Cycles with a sufficiently subdivided mesh and applied object scale. Adjust the depth to suit your scene.