model
Anthropod Ant Person (Rigged)
Get this modelDisclaimer: Material for model is intended for use in the EEVEE render engine. If you wish to use Cycles for rendering, simply connect the Principled BSDF node directly into the material output. Keep in mind that the material may not look the same in render as the original material. An anthropomorphic arthropod creature based on ants, the individual in question is not based on any particular ant and is just a base model for the creature intended to be built upon. Each part of the body are not connected to each other as I intended to swap out or modify parts of the model to create variants. The antennas of the creature are different, as they do not use the stretching that is seen with the tentacle rigs I have used in previous models. Although the rig controls function similar, the antenna will not stretch to the target controls and instead roughly match the shape of the hidden bendy bones. Just like my other models, there are IK and head tracking switches. The kay difference is that the head tracking switch is with the IK switches on the control panel. The model was made so the creature can switch from bipedal to hexapedal (walking on six limbs). There are also master controls for the fingers (The long red colored bones around what would be the knuckles) that can control the finger roll through scaling the bone. The control bones for the palm is a bit different as the hand is segmented, so there are long lever like bones for both IK and FK to rotate the segments separately (Some are locked to an axis because of how the mesh is modeled). The rig also has custom bone shapes that are color coded (didn't test for color blindness so let me know if there are issues). There are also two center mass control bones, a cage shaped sphere that moves the whole torso and limbs (FK and IK), and the other that moves the torso and only the FK. This was done to make it easier to pose and animate the creature walking on all six limbs. The model scale is larger than the intended canonical scale for the creature as posing and animating its official size would be impossible. The current size based on the giant soda can I use as reference, the creature would be around 2.93 centimeters.