scene
Ocean Beach Waves White Water Foam
Get this sceneA beach white water simulation. This is the result of days of 'cooking' the simulation over and over, and tweaking it until I reached a good compromise between file size and quality. Originally simulated in Houdini. The full simulation amounts to tens of gigabytes. The white water is both a VDB and a point cloud. Blender may not handle instancing a high-poly sphere (bubble) to each point in the cloud. This is frame 231 of the simulation.
The pointcloud geometry nodes is more populated during render. A switch is used to keep the viewport responsive. I might bring more frames from the simulation to Blenderkit to appeal to different needs.