SOL
add-on
8 one-click particle presets for Blender: sparks, fire, fireworks, magic, fountains, fireflies, stardust & dust. Built on the native particle system — fully editable, with local forces, glow, guide curves & baking. Drop on a mesh, hit Apply.
SOL — Ready-to-Use Particle Presets for Blender
by CLOUDY SKY
Beautiful particle effects usually mean hours of wiring nodes, tuning physics and fighting the compositor. SOL turns
that into a single click. Pick a preset, drop it on any object, and you instantly get a great-looking effect — then
keep full, live control over every detail.
Best of all, SOL is not a black box: it builds everything on Blender's native particle system, so what you get is a
real, editable Blender setup you can push as far as you want.
⚡ 8 One-Click Presets
- 🔥 Sparks — Hot sparks that shoot out and fall under gravity. Welding, grinding, impacts.
- ✨ Magic — Cold magical sparkles that drift and rise. Spells, enchantments, fantasy FX.
- 🔥 Fire — Glowing embers rising by convection. Campfires, torches, burning debris.
- 🎆 Fireworks — A multicolor spherical burst that explodes, slows and falls glowing (burst mode).
- ⛲ Fountain — A continuous golden jet that fans upward and rains back down.
- 🐝 Fireflies — Warm points of light floating and twinkling in zero gravity. Forests, night scenes.
- 🌟 Stardust — Cold, multicolored star-shaped sparkles drifting weightlessly. Space, dreams, magic dust.
- 🌫️ Dust — Atmospheric floating dust that catches the light (The Last of Us intro vibe) — the only light-reactive,
diffuse preset.
🎛️ Full Control, Non-Destructive
- Per-object effects — each mesh stores and edits its own effect. Duplicate freely; effects never bleed into each
other. - Live editing — every slider updates in real time.
- Editable color palette per object — gradient by particle age, or a random color per particle.
- Varied particle shapes — themed mesh sets per preset for a richer, less "CG" look.
- Velocity & size control — drift velocity, per-axis XYZ velocity, and min/max particle size.
- Emission timing — start/end frame per object, in Continuous or Burst mode.
✨ Built-In Glow & Compositing (Cycles)
- One-click compositor Glow: Bloom, Streaks and Ghosts, each with full settings.
- "Particles only" isolation — make only your particles bloom, not the whole scene.
🌀 Forces, Domains & Guide Curves
- Local forces — Wind, Force, Vortex, Turbulence, Drag, Magnetic — that affect only this effect's particles, isolated
so they won't disturb the rest of your scene. - Domain boundary — a box or sphere that kills particles when they leave it.
- Guide Curve — make particles follow a path, with Force and Spread controls.
🚀 Workflow Helpers
- Bake the simulation to scrub the timeline and render without recalculating.
- Show/Hide emitter toggle and a Clear Cache button.
- Clean panel in the 3D Viewport N-panel, with tooltips on every control.
- Multilingual UI — English with a built-in Spanish translation that follows Blender's interface language.
✅ Compatibility
- Blender 4.2 and up — installs as a modern Extension.
- Optimized for Cycles; also works in EEVEE via Principled emission.
- Windows, macOS (Intel & Apple Silicon) and Linux.