model
Floor Lamp
Get this modelCross Frame Floor Lamp with 3 Interchangeable Textures (Low-Poly)
Corrected Description
A realistic, low-poly cross-frame floor lamp featuring a striking geometric metal base, a vintage glass lightbulb, and a black power cord with a foot switch. This single asset contains 3 distinct shade and frame variations via a custom node group.
Included Variations (inside the NodeGroup):
Blue01: Turquoise watercolor marble pattern shade, black metal frame, with a brass central rod.
Blue02: Blue and white diamond/ogee pattern shade, with a shiny dark blue painted metal frame.
Blue03: Blue-green horizontal textured shade, paired with a rose gold speckled metal frame.
⚡ How to Switch Textures:
The materials are pre-configured in a custom Node Group named NodeGroup. To change the look:
Open the Shader Editor while the lamp is selected.
Locate the NodeGroup connected to the Material Output.
Connect the preferred variation's Surface socket (Blue01, Blue02, or Blue03) to the Material Output → Surface socket.
Connect the corresponding Displacement socket to the Material Output → Displacement socket.
💡 Important Material & Lighting Notes (For Best Results):
The Lightbulb: The clear glass lightbulb uses a fully procedural, native Blender material (no external textures). It is manually set up with glass and emission shaders for a realistic glow that reacts perfectly in Eevee and Cycles.
The Fabric Shade: The lampshade uses a separate BSDF material with a specific Subsurface Scattering (SSS) value dialed into the node. This allows the light from the bulb to physically bleed through the fabric, creating a very realistic and beautiful glow. (Note: While the 4K PBR maps include an Emission map, this specific setup relies on the bulb's light hitting the SSS value on the fabric, rather than an emission texture).
Technical Specs:
Geometry: Low-poly, game-ready
Textures: 4K PBR maps (BaseColor, Displacement, Metallic, Emission, Alpha, Normal, Roughness) included for the frames and shade patterns.