Node Group
Camera Culling Pro
Get this Node GroupThis is a geometry node-group that can be used to automatically cull geometry outside the active camera's view, helping improve viewport responsiveness and reduce unnecessary processing in complex scenes. Whether you're building large forests, cities, landscapes, crowds, or other procedural environments, Camera Culling Pro keeps only the visible geometry active while giving you full control over how culling behaves.
Unlike basic camera culling setups, Camera Culling Pro supports every Geometry Nodes domain, allowing it to work with points, edges, faces, splines, instances, and Grease Pencil layers. You can choose between the active camera or any custom camera, adjust the culling margin, select from four density falloff modes for smoother transitions, and customize near and far clipping distances independently.
Designed to be simple to use while remaining flexible, Camera Culling Pro integrates seamlessly into existing Geometry Nodes workflows and is ideal for optimizing large-scale procedural scenes without sacrificing artistic control.