material
Procedural Sand
Get this materialA procedural sand material
Property's in the following order:
- Texture Coordinated
- Subsurface (Simulated false light dispersion betweem sand particles)
- Glossy
- IOR
- Swirl Displacement
- Wave Displacement
- Displacement
- Noise Bump
- Normal
i recommend the subsurface and normal strength to keep them low in order to have correct values, especially subsurface, my recommended value is 0.003.
If you don't want subsurface the just set it to 0. It will only generate Diffuse lighting.
In order to use the displacement you need to subdivide your mesh.