scene
Windy Grass Field - Animated
Get this sceneProcedural Volumetric Cloud Dome
The procedural volumetric cloud dome was created by me and is available on my profile.
Gaea-Generated Mountains
The background mountains were created in Gaea.
Animated Grass
The grass uses a fully custom Geometry Nodes setup to mimic natural wind and gentle breezes.
Interactive Grass
The system supports interaction with other objects, which can be enabled directly within the Geometry Nodes setup when needed.
Upcoming Grass Asset
The grass asset will be available on my profile soon. I am currently finalizing it and preparing clear documentation so it is easy for the average user to set up and customize.
A cinematic 3D environment created in Blender, featuring a vast windswept field beneath a fully procedural volumetric sky. Dense, individually scattered grass blades form a richly layered landscape with natural variation in scale, direction, color, and distribution, while a custom Geometry Nodes system produces flowing, breeze-driven animation across the field. The setup can also respond dynamically to surrounding objects, allowing characters and other scene elements to influence the grass when interaction is enabled. A distant range of Gaea-generated mountains defines the horizon, combining weathered forms, rocky detail, and traces of snow to add depth and scale. Above the landscape, the procedural volumetric cloud dome creates towering, softly illuminated cloud formations with convincing density, atmospheric perspective, and warm directional light. Together, the animated vegetation, expansive terrain, dramatic clouds, and natural lighting create a calm yet dynamic environment that captures the feeling of standing within an open field as the wind moves through it.