material
Gray Olive Rough Fieldstone
Get this materialRough angular fieldstones in subdued gray and olive tones, with irregular edges and recessed joints.
Stone cladding, rustic walls, landscape details and architectural surfaces.
Includes packed ambient occlusion, base color, height, normal, roughness textures. Texture resolution: 4096 x 4096 pixels.
The material uses a UV-mapped Principled BSDF shader. Base color is sRGB; the data maps use Non-Color. The packed tangent normal is in OpenGL format.
One UV tile is set to 4 x 4 metres; adjust the texture scale to suit your scene.
The preview is an existing render of this surface. Display geometry, scene lighting and props are not included. Textures are packed into the Blender file so the material can be reused without relinking external images.
The height map drives true geometric displacement with a peak-to-valley depth set to about 0.06 metres. Use Cycles with a sufficiently subdivided mesh and applied object scale. Adjust the depth to suit your scene.