material
Light Gray Eroded Ridge Rock
Get this materialLight gray rock with long eroded ridges, narrow grooves and uneven weathered faces. Suitable for cliffs, rocky terrain and landscape details.
Packed textures: Base Color 16384 x 16384, Roughness 16384 x 16384, OpenGL Normal 8192 x 8192 and Height 16384 x 16384. Height is lossless 16-bit PNG; other maps use 8 bits per channel. Metallic is fixed at zero.
One UV tile covers approximately 4 x 4 metres, with an estimated peak-to-valley relief of 30 cm. These are adjustable working estimates, not surveyed measurements.
The Principled shader uses sRGB Base Color and Non-Color data textures. Height drives true geometric displacement; use Cycles, applied object scale and enough subdivision. The tangent-space OpenGL normal map adds fine surface detail.
Textures are packed. Preview geometry and lighting are excluded. Four 8K source quadrants were assembled into 16K delivery images; extra native source detail is not established. 3D material by Hemase.