scene
Beach Sand And Ocean Waves Whitewater Frame 40
Get this sceneA beach white water simulation. This is the result of days of 'cooking' the simulation over and over, and tweaking it until I reached a good compromise between file size and quality. Originally simulated in Houdini. The full simulation amounts to tens of gigabytes. The white water is both a VDB and a point cloud. Blender may not handle instancing a high-poly sphere (bubble) to each point in the cloud. This is frame 40 of the simulation which is 500 frames long.