model
Floor Lamp
Get this modelCross Frame Floor Lamp with 3 Interchangeable Textures (Low-Poly)
Description
A realistic, low-poly cross-frame floor lamp featuring a striking geometric metal base, a vintage glass lightbulb, and a black power cord with a foot switch. This single asset contains 3 distinct shade and frame variations via a custom node group.
Included Variations (inside the NodeGroup):
Bronze/Black: Bronze mosaic/pixel pattern shade, black metal frame, with a shiny bronze central rod.
Red Velvet: Red velvet fabric shade, black metal frame, with a dark central rod.
Navy/Gold Silk: Golden silk textured shade, with a deep navy sandblasted metal frame and a brass central rod.
⚡ How to Switch Textures:
The materials are pre-configured in a custom Node Group. To change the look:
Open the Shader Editor while the lamp is selected.
Locate the Node Group connected to the Material Output.
Connect the preferred variation's Surface socket to the Material Output → Surface socket.
Connect the matching Displacement socket to the Material Output → Displacement socket.
💡 Important Material & Lighting Notes (For Best Results):
The Lightbulb: The clear glass lightbulb uses a fully procedural, native Blender material (no external textures). It is manually set up to react perfectly in Eevee and Cycles.
The Fabric Shade: The lampshade uses a separate BSDF material with a specific Subsurface Scattering (SSS) value dialed into the node. This allows the light from the bulb to physically bleed through the fabric for a very realistic glow (the included Emission map is present in the 4K files but is not used for the glowing effect here; it relies on the SSS).
Technical Specs:
Geometry: Low-poly, game-ready
Textures: 4K PBR maps (BaseColor, Displacement, Metallic, Emission, Alpha, Normal, Roughness).