material
Realistic Dynamic Ocean Water
Get this materialA physically based, animated ocean water shader built with Blender's Ocean modifier (Phillips-spectrum wave simulation) paired with a procedural Principled BSDF shader. Features realistic transmission and refraction (IOR 1.33), micro-detail surface roughness driven by noise, and dynamic foam that reacts automatically to wave choppiness via the Ocean modifier's foam data. Fully procedural, no external textures - just drop it on any plane or mesh with an Ocean modifier for instant realistic seas, lakes, or pools. Rendered and tested in Cycles with reflective and refractive caustics enabled for maximum realism.