BL Objector
add-on
Randomize your BlenderKit-dressed scenes: replace selected assets with random alternatives from the same category, with optional Z-rotation jitter.
$3
$2.01
BL Objector — Random Asset Replacer for BlenderKit
BL Objector lets you randomize your scene by swapping BlenderKit assets with similar alternatives — perfect for environment artists, level designers, and anyone iterating on dressed scenes.
What it does- Replace Active Asset — pick one BlenderKit object and swap it for a random asset of the same type and category.
- Replace Selected Assets — select many objects at once and replace them all with random alternatives in a single click. Each selected asset is processed in turn so nothing is skipped.
- Smart asset detection — works even if you have a child mesh selected. The add-on walks up to the BlenderKit asset root automatically, and de-duplicates so the same asset is never replaced twice in one batch.
- Category-aware search — by default replacements stay inside the original asset's BlenderKit category subtree (e.g. trees stay trees, chairs stay chairs).
- Optional query refinement — toggle search by original asset name and/or its tags for tighter, more thematic matches.
- Configurable result pool — choose how many BlenderKit results (5–100) to randomize from.
- Random Z rotation — optionally apply a random Z-axis rotation on each replacement, with adjustable min/max range, so duplicated assets feel natural in the scene. Available as a standalone tool too (Randomize Selected Z Rotation).
- Clean scene output — leftover placeholder objects are flattened and any empty collections created by the replace are pruned automatically.
Where to find it
- 3D Viewport → N-panel → Objector tab: full settings + buttons.
- Right-click any object → Objector submenu: quick access to Replace Random, Replace for Selection, and Randomize Z Rotation.
- Blender 3.0 or newer (Blender 4.2+ extensions and legacy 4.x/3.x add-ons supported).
- BlenderKit add-on installed and signed in with your API key.
- Quickly try different tree, rock, prop or furniture variants without manually browsing.
- Generate visual variation across many duplicated assets in a forest, city or interior scene.
- Speed up scene iteration during look-development and previz.