21 Jun 2022

Blendkits' position on CC0 models uploaded by non-original authors 🔗

We are here primarily for Blender 3D authors and users.

That might suffice as an explanation, but I'd like to be clear about how we've decided to separate people who are trying to contribute to the community from people who are looking for a quick way to make money.

The first thing to explain is that this is not (sometimes) about piracy. Creative commons licenses are often very permissive and essentially allow people to not only re-mix and redistribute the work of authors, but also in the most radical sense allow the original content to be resold. This often causes us headaches, because on the one hand we're trying to be there for authors, but it's also part of our mission to promote open-source. How can it be logical to prevent someone from doing something that is part of the license that the original author assigned? We believe that the author should be the one to profit from their work, and possibly others if they have improved their work a lot.

Up until now, if we've found that someone uploading content to us is not the author, we've always intervened, but there have been several motives we've encountered. We have decided to сomit this text to clarify how we will handle these cases in the future.

The good guys and the bad guys.  

Let's start with the bad ones. With these uploads, we often see that the primary motivation is to make money. Such a user usually doesn't mention the source from where he downloaded the 3D models, but is able to write us several emails a week about why we haven't validated his great models yet. No improvements have been made to the uploaded assets, often quite the opposite. 

  • Such assets will not be accepted, as they have not been until now. Accounts that try to upload more assets in this way will be blocked.

The good ones

  • Some people will take CC0 assets from other sites, but improve them very substantially before uploading them to us - making new UVs and materials, or fixing errors in the model. 
    • We accept such assets, this is true open-source behaviour.
  • Some people have tried to upload assets from other sources in the past, arguing that Blendkit (formerly BlenderKit) is a convenient way to get models into Blender and render scenes really fast. They have emailed us that they are not interested in making money, but purely interested in doing this work for the community.
    • We will accept such assets, but we will introduce a new option for them, which is to exclude them from redistribution. This will allow our users to expand our database without jeopardizing the earnings of our authors or unfairly profiting from someone else's work. This feature is on our TODO list, that's why we kindly ask you not to upload CC0 models, even if your intent is pure.

See next articles

Five top archviz creators

We are very lucky to have a community of talented architectural visualization artists sharing their work in our library. To celebrate their impact, our team of validators has hand-picked five standout creators whose work you must discover.

From brush to character

Muhammed Ismayil is a brilliant 3D artist. His free VDMs are highly valuable to creators, and his character models are vividly passionate. In this interview, he shares his struggles and professional insights as a Blendkit creator.

Blendkit beyond Blender

At Blendkit, we love to dream. Although our library was originally created for Blender, we often wondered what it would be like to use it in other software. Our developers took on the challenge and created new plugins for Maya, Godot, and Rhino.

Awesome summer models

If you are based in Europe, you won't forget this summer. To help you survive the heat wave, our validators curated a special collection of high-quality summer models for your next project. Enjoy!

Analytics board for creators

We have exciting news for our dear creators! As requested by many of you, we have created an analytics board featuring detailed information about your Blendkit assets. Thanks to this new feature, you can now track asset performance over time, including downloads, views, and much more.

Goodbye BlenderKit, hello Blendkit!

After much thought and consideration, we have decided to change the name of our 3D asset library from BlenderKit to Blendkit. This may sound like a small step, but it is actually a giant leap—read all about it!